![]() On top of that, it's a fairly fast-paced and detailed arcade-style game. At it's worst (for online, I mean!), there are four players running around a double-layered level with destructible terrain, liquid simulation, and high interactivity, where nothing in the level can be disabled temporarily, even when it's out of view. I think I've said this before, but it bears repeating that Spelunky 2 is pretty complex for online multiplayer, despite "just" being a 2d platformer. #Spelunky 2 switch review freeIf you're not, just accept my apologies and my gratitude and then feel free to skip to the next section! ːspel2cavelː I wanted to spend a little time explaining why the delays have been so long, for those that are interested. Trust me when I say that we always feel frustrated ourselves when something doesn't work as planned or we're forced to delay a release. We really appreciate that so many players have stuck with us as we worked on online multiplayer. Even after someone dies they become a ghost and can kill you by freezing or tripping you. In Coop, accidentally killing your friends is so common that the best strategy is to split up. Simply wanting to tame a turkey will likely lead to your death as it randomly runs around and jumps into a spike pit or an arrow trap. Even if you get cool items like the teleporter, you'll probably accidentally teleport into a wall and die instantly. Runs are always dependent on the rng of the items of the shopkeeper. Wanting to get back to where you were, you might want to try to speed past the first few stages, however clearing stages has to be slow and meticulous because there are traps around every single corner. This game will crush you in so many ways from getting trampled, poisoned, cursed, blasted, impaled, crushed, or incinerated which end the run instantly, despite Monty's best effort to give the player a sizable health pool, sending you back to the gloriously monotonous theme of the first stage. There are very few I-frames after getting hit, so most mobs can stun-lock you to death regardless of your hp (Do NOT test the armadillo). The mobs are deceptively strong, no matter how used to the controls you get every mob kill, even just bugs or bats is a struggle. The movement is extremely slippery, mobs' hitboxes feel incredibly unforgiving, you very often get soft-locked if you run out of bombs or ropes, the shopkeeper shows no remorse and will start blastin at you if you even so as spit in his general direction. It's tough not to smile when you've just watched your close friends accidentally murder a shopkeeper, a turkey, and your entire expedition with one carelessly thrown bomb.This game is harder than elden ring. While it seems easy to let the rage of defeat consume you, I genuinely haven't laughed harder playing a video game with friends in quite some time. The inevitable blame game that follows these unfortunate accidents will unquestionably put your relationships to the test. In my experience playing with friends, they are often directly responsible for a solid 80% of my deaths. If you smack a friend, they will be launched forward and briefly rendered unconscious.Ĭombine these multiplayer hazards with the already-challenging stages, and you have yourself a recipe for utter chaos. What about your primary means of defense against enemies, the whip? Yep. If you throw a bomb and your allies aren't aware of your intentions, they might find themselves caught in the lethal blast radius. If you do this above a pool of lava, this player will unfortunately fall and be incinerated. Accidentally jumping on a friend's head knocks them to the ground, leaving them unable to act for a few seconds. But be warned, every action you take will likely have extreme consequences for your fellow spelunkers. Up to four players can descend into the hellish depths of Spelunky 2 through online or local multiplayer. ![]()
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