![]() ![]() Every character seamlessly reacts to whatever you’re firing back at them and the whole system maintains a natural flow that few adventure games have achieved. One drink may make you flirty, while another can imbue you with confidence, tell bad jokes, or even talk like a pirate. Every time a prompt appears for you to talk, you can choose one of two choices, say nothing, or, in a new wrinkle befitting of the boozy hellscape, sip your drink for a fourth drunk option.ĭrinks have different characteristics so your path through a conversation may go totally different on subsequent playthroughs. Lola and Milo will spend the game’s four to five hours moving left to right, talking to secondary characters to advance a plot that players get to steer quite a lot. If you played Oxenfree, you’ll find Afterparty’s dialogue system familiar. It’s where demons work regular 9-5 schedules and go out during their off-work hours, drinking heavily and partying like there’s no tomorrow - because in eternity, there technically isn’t. Night School’s Hell is a world where humans are sent for the smallest infractions, like using the express lane in grocery stores when they have too many items in their carriage. God is real, but so is the Devil, though the prince of the underworld is maybe not the punishing rage monster you’d think he is. As one early demon tells the pair of friends, every religion they heard about got a little bit right and most things wrong. Afterparty’s depiction of the underworld is irreverent and neon-lit. Determined to get back to their post-grad lives on Earth, the pair set out to drink Lucifer under the table until he agrees to give them safe passage home. Not content to stick around, they soon learn humans are allowed to leave if they can out-party Satan himself. Sarcastic Lola and timid Milo are best friends, recent college graduates, and even more recently dead and gone to Hell. Platform(s): PS4, Xbox One, PC, and Nintendo Switchĭeveloper / Publisher: Night School Studio ![]()
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